Issue 85 (Fall 2024)

 

Crisis on the Beach: A Review of Salerno ‘43
by Jim Werbaneth

 

Playtest Report: The Second Edition of Mark Simonitch’s France ’40

by Jim Werbaneth

Package Inbound: The AFV Versus APC in Objective-Oriented Missions
by Jason Guard

Marlborough on the Danube: The Battle of Blenheim, in Frédérick Bey’s Game, for Turning Point Simulations 
by Jim Werbaneth


Challenges for an Alien Empire: The Higher Contexts of Imperium
by Jim Werbaneth

Resurrecting the Electronic Dead: How to Play Old Computer Games in the Age of New Computers
by Jim Werbaneth

 

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The Bully Pulpit

by Jim Werbaneth

Well, I can assure you that Line of Departure isn’t dead. The evidence is that the issue that you’re reading now, or just this editorial, read on the web. Either way, you should be able to deduct a pulse.

The last couple of years were a mixture of good and bad, with the bad interfering with my wargame work, especially when I would sit down to do something. The good news is that my health is better and more stable. Nothing is perfect, but then that is probably too much to ask, as I get older. After all, I turned sixty-three this summer, and thus share with many gamers, the quality of being too damned old. There are times when I really feel my age, and then some, especially in my knees and my back. But my chronic health conditions, especially the most scary ones, are increasingly under control. I can actually relax a little bit about them.

Work has absorbed a whole lot of my time too, as usual. Presently, I have a little more time for gaming and Line of Departure, one big reason why Issue 85 is now a thing. Hopefully it will stay that way, though inflation means that I need the income that comes with having multiple jobs.

At the same time, the last eleven years of home ownership have taught me that maintaining that roof over my head takes a lot of time. I live alone, and thus have no opportunity to share housework, and I have no children to dragoon into cutting grass or doing yardwork. It’s all on me, and all that time needed to live in something besides the neighborhood hovel comes out of my day.

Of all the things that have been tough since Issue 84 went to press, the toughest has been the last of three good friends. These included my very best friend, Cosmo, the long-legged Jack Russell terrier.

Actually, Cosmo was my girlfriend Lisa’s dog, for twelve years of thick and thin. This included a bout of nearly fatal sickness, not for Lisa but for the dog, when his gall bladder failed. It was touch and go for several days, but he came through. As he got older too, when Lisa travelled, Cosmo would stay at his other house, namely mine. As I knew Cosmo his entire life, we were used to each other, and there was little trauma or drama when he was here.

Lisa’s work complicated things for the little guy, as she was working nights, and Cosmo more of each day in his crate. Going to night shift wasn’t good for either one of them either.

When Lisa had mandatory overtime, she asked me to keep Cosmo for a month. Then it became a couple of weeks more, and then until further notice. She went back on day shift, but the workdays were still too long for him to spend in his crate. Before long, my house was effectively Cosmo’s forever home. He was still Lisa’s dog, there was no doubt about that. After six months though, I was calling him my dog too. And he was.

Jack Russells are famously long-lived. There are limits though, and right after his fifteenth birthday, Cosmo went into a rapid decline, and I had to take him to the vet, and the Rainbow Bridge. That was 16 January 2023.

Exactly four months later, to the day, I went to the Humane Animal Rescue Pittsburgh facility on North Side, and told them that I wanted a new best friend. That turned out to be a six-month-old puppy, supposedly a medium-sized black and white mixed breed, they’d named Dudley. That was such a great name for him, that I abandoned all the others I’d had in mind. He remains Dudley. Upon further review, he is most probably a treeing Walker coonhound, and eventually reaching sixty-three pounds, he’s a bit above midsized.

I can assure my friends with children of one thing; children are for people who aren’t ready for puppies. Perhaps too because Dudley was a stray from the streets of Pittsburgh, moving out to the open green expanses of Gib-sonia, and house with soft chairs and beds, could have been an especially hard transition. For my part, I was going from a very calm, especially for a Jack Russell, gentleman-ly senior dog, to a puppy. It took some time for us to get used to each other, and for Dudley to mature enough to be my best friend, instead of a demonically-possessed pain in the ass.

Now, a year and a half later, I am absolutely thrilled that I adopted him. Dudley is evidence that there are some great dogs out there, who need and deserve a home. Before going down to Humane Animal Rescue Pittsburgh, I considered going to a breeder, but elected not to. Now, I am completely sold on adopting a dog, rather than buying one.

Work takes up time, maintaining the house takes time, and raising a rambunctious, large puppy takes time, and attention. Otherwise, the maintained house is likely to go down in a storm of doggie destruction. Nonetheless, I am still engaged with wargaming, more than I was in years. I attended both Origins and the World Boardgaming Championships this year, giving four military history presentations for the Armchair Dragoons club, at the Origins War College. I also play every weekend over VASSAL with my friend Alan Snider. Thank God for VASSAL and the internet, as I’m north of Pittsburgh, Alan retired to Thailand from Vancouver, so otherwise there would be no way that we would ever game with each other. Further, we talk over Facebook’s Messenger. I am old enough to remember the days when a two-hour phone call to Thailand would lead to bankruptcy. Now, we do it just about every weekend.

A large share of our gaming is playtesting for GMT. So far we have tested the second edition of France ’40 and the upcoming Thunderbolt Deluxe, with commitments to test others down the road.

All of the delays, I believe, come down to a couple of regrettable but unavoidable obstacles. The first is that I’m getting old, having recently celebrated, if that’s the right word, sixty-third birthday. I hate getting older and slower, and there is only one logical outcome. The other is that Line of Departure has always been an enterprise that I pursued, secondary to work. The same could be said for all of my wargaming, including designing. When I started this in 1991, I was living with my parents, and working part time and on temp assignments, as I tried to build a career. Now, I have that career, with at least two jobs most of the time, one of them full-time. For six years too, I also had part-time online grad school. Don’t think that it’s any easier, or less of a time drain, when it’s on the internet. Like my online teaching, online graduate school can be actually more challenging than the standard variety. Trust me, I’ve worked and studied both ways.

My plans for Line of Departure do not include giving up. I do intend to publish more often, as once every couple of years is unacceptable. Right now, I have some idea of what will be in Issue 86, and have plans to publish in early 2025. I think too that my recent enhanced engagement with wargaming is going to make things go better.


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