The War Plan Orange splash screen; it's all about the dreadnoughts.

Scenario briefing screen.

The home islands of Japan and most of Korea.  As with Uncommon Valor and War in the Pacific, hex side details can be toggled on or off, and with them off each of the games exhibits its map graphics at their best.

The strategic map, demonstrating the vast expanses covered by the game.  Green dots are Allied bases and task forces.  The red-highlighted ones are Japanese; in addition to their home islands, Korea, Formosa, League of Nations mandate, note too their presence on northern Luzon, complete control of Mindanao, and Wake Island, in the center of the map, west of Hawaii.

Database entry for the Japanese battleship Tosa, one of the many dreadnoughts historically cancelled but which see cybernetic life in War Plan Orange.

The Battle of Wake Island.  The Japanese battlecruisers Akagi and Amagi (here under fire) and their destroyer escorts are attacked by a much stronger force of historical American battleships, and Treaty-cancelled dreadnoughts and battlecruisers, the latter of which can be seen in the front of the American force.  Despite the massive firepower superiority of the US Navy, in this battle the Japanese were able to disengage with the loss of one destroyer and substantial damage to both battlecruisers, in the process managing to torpedo the USS North Carolina (hypothetical version) so badly that it foundered on its way back to Pearl Harbor.  The slower speed of the American battleships held back pursuit, and a fluke of the artificial intelligence were the reasons; battleships and battlecruisers dispersed their fire among the enemy destroyers instead of concentrating it on the battlecruisers.

Fort Mills is the American coast defense installation on Corregidor Island in the mouth of Manila Bay, but for game purposes it is considered a ground unit defending the Bataan Peninsula.

Automatic convoy management is a key part of the game's logistics.